Oramathea encompasses all vision based magics and spells. It includes three major submagics: Illusion Magic, Thaumapista, and Thaumathea. Oramathea magic has proven useful for a variety of professions ranging from research to government to entertainment.
Illusion Magic is the school of magical image projection. Popular among actors and politicians, Illusion allows the caster to project one or multiple copies of themselves, or visually alter and even hide their appearance or that of their spell's target.
Thaumathea details the magic of vision and vision augmentation. Casters skilled in Thaumathea have the ability to view the world in a variety of ways depending upon their present needs.
Thaumapista is the magic of insight, tracking, and enhanced train of thought. It also allows casters to better cover their own tracks through the use of concealment.
Telekinetics describes the methods of moving objects or creatures with magic.
Apotheturgy is the school of magical energy transfer and storage.
The discovery of runes allowed everyday objects to be enchanted to perform basic magical tasks that would otherwise require a mage to actively cast. This greatly improved the everyday comfort of the general populace.
Psychic Magic encompasses all the magics of the mind, particularly centered around emotions, memories, and communication. These magics are particularly important in the communications and mental health industries.
Psychomorphation takes the information gained from Psychometry and allows the caster to alter those inputs to adjust the memories and emotions of an individual. For the health of the patient these changes must remain small and incrimental.
Psychometry allows a mage to experience the emotional echoes of the past or the present emotions of am individual. Skilled Empaths can also use these emotions to elicit a memory from or pertaining to their target.
Cleansing Magic harnesses Imperium and Alchemy to shield a space, object, or individual from harms, curses, and harmful or invasive Psychic Magic or energy. Advanced practicioners can even remove existing curses through an intense regiment of rituals.
A Focus is an item used to tap into the magic fields when spellcasting. Most people require a Focus to use any kind of magic, although those with natural magical aptitude only require them for high level spells.
Ancient Magic refers to a long lost method of magical casting. Labeled Old Majiik in the few remaining historical texts referencing the technology, the spells cast in this manner are believed to have been more powerful than present day magic.
Transmutation allows for the transformation of materials, items, or creatures into different materials, items, or creatures. It is an exact science, requiring concentration and an advanced knowledge of the initial subject and its intended new form.
Individuals who are naturally attuned possess an innate attunement to the magical fields of Fillimet. They only require a Focus for particularly powerful spells, and typically possess an innate talent with a particular magical class of spells.
Countermagic focuses on the mitigation, cancelation, and removal of magic or physical threats.
Shielding Magic is the school of Countermagic devoted solely to protecting individuals, objects, and locations from physical or magical harm or manipulation.
Magical instability is a result of higher or lower concentrations of magical fields, resulting in spell power variation with an additional risk of completely unexpected results altogether.
The magical class of antimagic includes absorption and cancelation spells to counter magical spells and effects. Due to the Imperium requirements for effective antimagic spellwork only skilled and powerful mages can effectively use antimagic.
Travel by portal allows an individual to depart one location and arrive almost instantly at their destination.
Lithaelexy is the controversial magical school centered on the manipulation of the Magnetic Magical Fields . It is the only magical school which does not require the use of a focus or the expenditure of Imperium.
Divine magics encompass all classes of magic considered as foundations of the workings of Fillimet, or as gifts from the higher divine planes.
Artisanal magics encompass all classes of magic utilized in the crafting of artisanal goods. Threadmancy, Arbormancy, Metalmancy, Leathermancy, and Chromamancy all fall under this classification.
Alchemical yeast is used in a vast array of products, ranging from breads and cakes to potions and liquors, marketed to magic casters for faster replenishment of their Imperium reserves.
Amphikinetics is the magical school pertaining to luck and its manipulation. Successful practicioners must maintain awareness of the possible repercussions of their changes and find ways to offset and rebalance luck.
From Portal Travel to pocket dimensions, Interdimensional Magics involve the usage of portals and other doorways to cross space. They allow for nearly instant travel between locations provided the spellwork has been cast appropriately.
Magic permanently changes the creatures repeatedly exposed to it.
Available in both bow and crossbow variants, charged bolts are specialized arrows with elemental rune magic carefully applied to the shaft. The arrows themselves are designed for speed and distance at the expense of precision.
Divination magic centers around the quest for knowledge, be it of the future, the unknown, or a simple verification of a truth.
Astral Beer uses Mage's Mold in place of yeast, resulting in an alcoholic beer with the ability to boost Astral Projection safety and range.
Curative Magic is the backbone of the Healer's expertise, providing the magic to physically cure an individual or even to prevent illness. While it is typically used on Sapient Species it can also be applied to other animals and even certain plants.
Draconic Book Preservation refers to a number of advanced methods to restore damaged documents as well as preventative treatments to protect against future damage. These skills were taught to Paitr Goldaming by the revered dragon Xaladreth.
Ore augers use metalmancy to assist in metal mining, from locating new veins for excavation to refining the resulting ores. They also typically enchant the tools used by their fellow miners by adding runes to allow for faster and more effective mining.
Imperium is the metaphysical arcane power available to every living creature, as described in the Second Law of Magic. Some species or individuals are more easily able to tap into this resource, while others require a Focus.
Pyromancy deals with the generation and control of fire in all its many forms. Unlike most classes of magic pyromancy also requires the user to have full awareness of their own emotions due to pyromancy's tendency to feed on emotions as well as Imperium.
Elemental magic includes all element-based magic classes. Hydromancy, Pyromancy, Anemancy, Geomancy, and Electromancy all fall under this classification. Elemental magics may be used individually although most mages study multiple magic classifications.
The Calamity is a blight upon the land, caused by an overexposure to dark magic until the darkness overwhelms the surrounding areas.
The Great Library houses all known magical knowledge of the Goldaming Family, including research and experimentation notes. The records are magically preserved for posterity and available for review by any Goldaming or apprentice.
The Kogal Taskforce was founded in 5732 CFE as a joint research effort into the cause and cleansing of Calamity from Kogal Island. While they have not yet discovered the cure they seek, each new answer brings them closer to their goal.
The FMA has been collecting and protecting historical works and records on any and all topics for millennia, storing them in the archive-friendly Mines of Martoka to defend them from corruptions from any source.
Metamagic is an innate understanding and feel for the inner workings of magic. Rarest of the branches of magic, it is available only to those who are already attuned to its secrets.
The magical manipulation of microorganisms, biomicrokinesis includes everything from genetics to growth rate to the suppression of symptoms in an infected host. It is most commonly used in brewing beers, baking breads, and healing the sick.
Nature magics encompass all classes of magic allowing for the manipulation of biological systems within living creatures. Nature magic can be used to promote healing, alter genetics, or even to cause harm.
Transitory Ungrounding refers to an inability to cast Magic due to an individual's depletion of their Imperium reservoir and therefore disconnection from the Magical Fields.
Portal Tokens are passes for accessing The Portal Exchange at Rol'na, keyed to the user's life force to prevent unauthorized usage. Portal Travel through the exchange required a token.
The communication token allows for limited-range communication across distances.
While the Rol'nara live by a barter economy, the traffic through the Portal Exchange eventually resulted in the invention of Portal Silks due to the confusion of attempting to reconcile the values of all currencies passing through the Exchange.
Vitriol Magic includes any magical spell cast with the intention to harm another for self personal gain.
Each creature has a limited supply of magical power at any given time, called Imperium, limiting the quantity or strength of spells cast.
The power of a spell is in direct proportion to the training, magical aptitude, and passion for its success of the caster.
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