Telekinetics describes the methods of moving objects or creatures with magic. While these spells have proven essential in traditional forms of travel such as airship and train the magic becomes unstable if cast through a portal. The Portal Exchange therefore still relies upon Portal Horses pulling traditional wheeled carts.
Telekinetics is split into two main classifications, with a focus on the directionality and Imperium-draw of the resultant spells.
LevitationLevitation allows a mage to elevate an object or creature without additional supports. These spells do not cancel or reverse gravity, but rather provide a lifting force in balance with the downward gravitational pull. The height of the Levitation depends upon the caster's magical strength, their intended height, and the weight of the object or individual subjected to the levitation spell. The Arcturian city of Deiniol provides the most notable example of levitation magic, through their use of Rune Magic to support the cliffs eroding out from beneath their city. Airships are a more commonly observed usage, especially as the levitation balance can be adjusted to raise or lower elevation.
Directional MovementTelekinetics can also be used to move objects, applying either a gravity-like force to the selected target to pull them in the desired direction, or a levitation-like force to push them. These spells follow the same principles of levitation but allow for the selection of a direction of movement as well, whereas Levitation mostly focuses on maintaining equilibrium along the direction of gravity's pull. Directional Movement therefore requires more Imperium and concentration than Levitation.
Access & Availability
Telekinetics allows for thr comforts of travel across Fillimet via airship, train, and other traveling vehicles. More traditional means of locomotion such as Portal Horses must be used in Portal Travel, however, as Telekinetic spells tend to lose their directionality upon entering a portal, often to disastrous results.
Levitation remains a fairly straightforward form of magic. The direction is already locked and so the casting mage merely needs to determine the force and duration of their spellwork. Directional Magic, on the other hand, requires an exact directionality in addition to all other facts. Depending upon the required accuracy of the spell's results, a Directional spell could conceivably require hours of setup and preparation prior to casting, or it may only require several minutes more than a basic levitation spell.