Thaumadynamics
Thaumadynamics encompasses all magics pertaining to the transfer or alteration of energy, both physical and magical. Apotheturgy and Telekinetics both fall under this magic classification. The magics of Thaumadynamics form the core foundation of technology within Fillimet, helping power the majority of modern conveniences and assisting in the training of new mages.
Utility
Thaumadynamics allows for the manipulation and storage of energy. Its spell can be split into two sub categories.
Apotheturgy
Apotheturgy allows for the sharing of Imperium when casting, or the storage of that Imperium in a Dynapothix rune for powering runework. Most mentors and instructors also rely upon Apotheturgy during one on one instruction, allowing them to better observe their student's spells during casting.Telekinetics
Telekinetics encompasses the magics of movement and the manipulation of potential and kinetic energy. The magic is highly dependent on directionality and therefore does not mix well with Portal Travel.
Parent Technologies
Children Technologies
Access & Availability
Thaumadynamics remains one of the most common forms of magic known to citizens of Fillimet.
Apotheturgy is learned by most students to allow for accurate assessments of their spell casting processes, and to facilitate group projects. Dynapothix runes are also commonly required to recharge magical items relying upon channeled spells powered by Rune Magic.
Telekinetics powers many magical forms of transportation, including various models of Airship.
Your magic system continues to amaze me. I love how much your magics intertwine with the world as well as with each other!
You are doing a great job! Keep creating; I believe in you!
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Thank you. <3 They form the backbone of technology and society, it's so much fun to weave them into everything.
Necromancy is a Wholesome Science.