Necromancy allows the caster to break through The Veil
as a messenger, conduit, or vessel. The practice itself is encouraged both as a therapy and a gatekeeping method to maintain the balance between both sides of the Veil, although as with all magic it does have its more sinister uses.
Communication with the dead remains the most common and useful skill classification of necromancy. Contacting a spirit usually requires an item or individual who was close to the deceased to serve as a calling card to request an audience with the spirit. In cases where the deceased wishes to initiate communication and merely lacks the power to cross The Veil
, however, this requirement is waived.
assist both the living and the recently deceased through the grieving process. They help bring closure to families and friends when possible, and help the dearly departed adjust to their new phase of existence.
typically utilize Communication in their preliminary efforts to remove vengeful spirits, as well. Sometimes negotiation and diplomacy can provide the deceased with the closure they need to move on, after all.
Other times, it can show their weaknesses, and provide the key to their destruction.
In its simplest form Necromancy requires a mastery of the abilities to alter the spiritual resonance of individuals and objects. This allows the caster to lower the spiritual frequency of those who have passed on to the higher planes of existence, so they can interact with the lower planes.
This same skill can be used to allow the practicioner to phase objects through other objects, by temporarily adjusting the spiritual resonances to noncompatible frequencies. This skill is occasionally utilized by those inclined towards engineering and the arts, allowing for unconventional reinforcement methods or impossibly intricate designs. Creatures can also be phased through objects with this skill, although the repercussions of failure are quite devastating to the phased creature. As a result the fearsome Necromantic assassins known as the Shadows
are the only known organization to regularly phase living individuals.
Experts in Plane Phasing are also able to visit the higher planes not typically accessible to those with a lower spiritual resonance. This requires a large amount of control and will quickly drain the Imperium
resources of the caster, so such trips are necessarily short and only available to powerful Necromancers.
Legal practice of Soul Magic requires a license, which certifies that the Necromancer has not only completed a rigorous education in the uses and risks of Soul Magic but is also bound by the International Rules and Ethics of Soul Magic.
When used according to these guidelines and processes Soul Magic allows the caster to directly interact with and influence the souls of the departed. Advanced Grief Walkers
can help the departed ascent to the higher planes of the afterlife, while Ghost Hunters
can help guide vengeful spirits towards peace or bind permanently lost souls to items in an effort to limit their opportunities to harm others. Specialized Healers
have also successfully used Soul Magic on the living, to help their patents heal from severe emotional trauma.
Used incorrectly, Soul Magic may result in Soulsunder
of the victim, shattering their soul into multiple pieces. There is no known cure for Soulsunder, with none in development due to the risk of causing the disease in the hunt for a cure. Those afflicted are doomed to an eternal shattered existence, in life and in death.
The practice of Resurrection remains taboo in most cultures since uses of the skill tend to dip heavily into Vitriol Magic
unless the subject is willing and the purpose remains free of the lust of revenge or personal power. The majority of Necromancers shun the few who display their willingness to walk this path of study, while the Great Library
holds many Necromantic secrets safe from the prying eyes of the curious.
Resurrection involves phasing the soul of the departed, lowering their spiritual resonance from the higher frequencies from beyond the Veil
. Weaker practicioners are forced to bind this soul into the deceased's original body or into a sacrificial host body, while more powerful Necromancers can even phase the deceased's current body to align with the resonance of the lower planes. These effects are typically temporary, lasting as long as the caster channels the spell, although Rune Magic
can be used to extend the duration almost indefinitely.