Elemental magic emcompasses all schools of magic focusing on the manipulation of a particular element. These abilities can be used singly or together with other magical schools, for both industry and combat.
Elemental magic includes all element-based magic classes. Hydromancy, Pyromancy, Anemancy, Geomancy, and Electromancy all fall under this classification. Elemental magics may be used individually although most mages study multiple magic classifications.
Pyromancy deals with the generation and control of fire in all its many forms. Unlike most classes of magic pyromancy also requires the user to have full awareness of their own emotions due to pyromancy's tendency to feed on emotions as well as Imperium.
Electromancy allows for the use of lightning for everything from non-lethal offensive spells to powering new technologies.
The art of geomancy requires great patience and determination, and in return grants its casters with a deep understanding of the ground around them and an ability to slowly shape it themselves.
Hydromancy focuses on the manipulation of water, with later training allowing for its application on other liquids as well. Due to its utility and low cost of entry many people have learned the basics of water manipulation.
Anemancy involves the control of air through its forms as wind and sound. A fully skilled anemancer is able to amplify or mute sounds, control the flow of air around themselves, and even selectively enhance sounds for their own listening benefit.