Calamity Condition in Fillimet | World Anvil

Calamity

The Calamity is a blight upon the land, caused by an overexposure to Vitriol Magic until the darkness overwhelms the surrounding areas. The most notable example of the Calamity occurred at Kogal Island, forcing its inhabitants to flee to the surrounding islands to avoid the mutations.

Causes

Repeat prolonged exposure to Vitriol Magic warps the land around the exposure site per the Third Law of Magic, morphing plants and creatures into manifestations of the darkness. The higher the exposure levels at the origin site the further the darkness will spread, although the actual spread takes some time to gain momentum in the early stages. Once the Calamity begins to spread it is too late to save the surrounding land from the change.

Symptoms

The plants and animals dwelling within the affected area change with the Calamity. Harmless plants become hostile and even carnivorous, while other creatures take on rotted or nightmarish properties. Many creatures do not survive the change so decaying plant and animal life is common in the immediate aftermath, while fields of dead trees are a typical warning of the state of the land long past the initial event.

Treatment

No cure has been discovered for the Calamity. The Kogal Taskforce was founded in an effort to better understand the effects of Vitriol Magic and seek a cure, using the now-abandoned Kogal Island as a test site. The latest experiment, co-sponsored by the Herbs are Healing Movement, is monitoring the effects of fields of Imperial Night Rose upon Kogal Island. Predictions as to the program's success range from hope the flowers will pull the effects of Vitriol Magic from the environment to fear the malamancy will corrupt the flowers and potentially release a new horror upon Fillimet.   The malace within areas affected by the Calamity has been known to impact any creature wandering within the area. Those suffering from Unattunable Disorder are the only exception, as the Calamity is entirely magical in nature and the Unattunable are immune to all magic and its direct effects, although any wildlife in the area would still pose a direct physical threat.

Prevention

Cities must be vigilant in weeding out those who tap into Vitriol Magic, both within the town limits and in the local areas. The best way to prevent the Calamity is to limit the land's exposure to malamancy in the first place.
Type
Magical
Origin
Magical


Cover image: Nature Forest Trees by jplenio

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